Generate biome in overworld caves: When enabled the biome will generate as a cave biome in the overworld. Generate in overworld: When enabled the biome will generate in the overworld. Biome Generation 2023.1 And UpĬlimate temperature: Controls your actual biomes temperature.Ĭlimate rain probability: This controls how humid your biome is. Be warned that mobs that try to spawn in groups of over 20 will struggle to do so (mobs will rarely spawn). Min and max group size: The minimum and maximum set here set the size of groups that the mob will spawn in. Make this lower for animals, compared to monsters. A higher weight means more mob spawns in the game will create this mob. Spawn weight: This parameter controls the priority that the mob has over others when the game is choosing what mob to spawn. WaterCreature will spawn in water, but with no other limitations.A mob marked as Ambient will spawn under any conditions except if block type prevents it, but this category should be used for mobs with no gameplay effect such as bats.Do not use this spawn type with mob type living entities as they will not spawn A mob marked as Creature will spawn under direct sunlight on grass material blocks only.A mob marked as Monster will only spawn in the dark or at night.Spawn type: This parameter controls the spawning type for the biomes where his mob is defined to spawn in. Put only mobs, otherwise, the game will crash. Entity SpawningĮntity: The entity to spawn. Note: This value is divided by 100 in the code. Particle spawn probability (in %): The probability to spawn particles. Ambient particlesĮnable particles: To have ambient particles, you have to enable this checkbox. Mood sound delay (in ticks): This value defines the time, in ticks, before the sound is played (loop). This sound will be randomly played.Īmbient sound: An sound constantly playedĪdditions sound: This sound is played occasionally inside the biome. Biome music and soundsīiome music: The music of the biome. To use features of this page, you need to be on Minecraft 1.16.x or higher. Keep "none" to remove the village spawning. Generate village of type: The word in the list is the type of the village to spawn. Structures with a checkbox are self-explanatory. Gravel patches per chunk: The same thing for the previous setting, but for the gravel.Ĭacti per chunk: Number of cacti in one chunkĭead bushes per chunk: Number of dead bushes in one chunk.īiome default features: Other features you can add to your biome Structures Sand patches per chunk: Group of sand blocks (like for the andesite, diorite and granite) Mushrooms per chunk: The number of mushrooms (Plant)īig Mushrooms per chunk: Mushroom trees per chunk Vanilla flowers per chunk: The number of vanilla flowers (like the poppy) Seagrass per chunk: The number of tall seagrass Grass per chunk: The number of tall grass Trees per chunk: The number of trees (the one you have chosen in the previous section) we will have in one chunk. To remove a feature of your biome, set its value to 0. Note: If you use Forge 1.16 or higher, you can select a vanilla tree type to use its shape for your custom tree. If you don't want fruits, select the air block. If you don't want vines, select the air block.įruits: The block for the fruits (like jungle trees). Minimal height: The minimum height of the stem. If you want a custom tree, select this checkbox. If you want a vanilla tree in your biome, select one of them in the list. Water fog color: The color of the fog under the water Tree type: Vanilla tree: Grass color: The color to replace put on the grass blocksįoliage color: The color to replace put on the leave blocks This block should be tagged in forge:dirt Blocks tags for Forge mods for plants and trees to spawn properly in the biome. Underground block: The block to replace the dirt Note: This block should have GRASS material and be tagged in forge:dirt Blocks tags for Forge mods for plants and trees to spawn properly in the biome. Ground block: The block to replace the grass On this page, we'll show you how to make your very own biome.
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